About Project Magma
Magma is the essence from which new lands are eventually formed. Thus Project Magma started out as a map making group for Myth TFL, a best selling Real Time Strategy game with 3D landscapes and physics. However, before long it reshaped itself into an entity devoted to serving the Myth community through a variety of projects. We enjoy working together to make new plugins for the entire myth series, create websites to facilitate the needs of the community, and develop the code base for the myth series to ensure it recieves the support it needs.
The following is a list of ProjectMagma members and their typical roles here in addition to helping develop ideas and beta testing. Magma is essentially two teams - one that does development of Myth itself and associated applications, and the other full of artists and designers (or in Myth terminology, "Mapmakers") that concentrate on making plugins for the game. There are Magma members who are inactive right now - these can be seen here.
The Mapmaking Team
DeadManLevel DesignerGraphic Artist Texture Artist |
GHOST®Level DesignerScripter Extraordinare Tag Monkey |
GraydonLevel Designer, Model ArtistOak Master Colormapper Extraordinare Graphics/Artwork/Texture support |
HaravikkLevel Designer/ScripterTag Monkey Web Programmer Part time Developer |
Jon GodTag MonkeyScripter Detail Texturing Hero Misc Mapmaking Support |
OzoneTag MonkeyLevel Designer/Scripter Texture Artist, Model Artist, Unit Artist |
ZephLevel Designer/ScripterTag Monkey Unit Artist |
The Development Team
MyrdProgrammer |
MelekorProgrammer |
PyroQuality Control |
DoobieProgrammerNetwork Administrator Website Designer |
IronDuke (and the Iron Maiden)Programmer3D Artist Level Designer/Scripter Tag Monkey |
Tarous ZarsWeb ProgrammerWebsite Administrator Part-time Plugin Developer |
Bill Heineman of Contraband Entertainment |