Search found 838 matches
- Sun Aug 15, 2010 9:34 pm
- Forum: General Discussion
- Topic: Starcraft 2 >>>>>>>>>>> Myth
- Replies: 63
- Views: 13623
Re: Starcraft 2 >>>>>>>>>>> Myth
it's indeed tile based, but you can also modify the height exactly like you do in loathing with the round/square brush. There are also 10 water layers each with their own height,color,reflection settings etc. The map action scripts are much more powerful as it uses more of a real coding language. Yo...
- Sun Aug 15, 2010 4:40 pm
- Forum: General Discussion
- Topic: Starcraft 2 >>>>>>>>>>> Myth
- Replies: 63
- Views: 13623
Re: Starcraft 2 >>>>>>>>>>> Myth
I made a starcraft II map in 30 minutes, it looked better than my most beautiful myth map
The mapmaking tool is very strong, I will try to make a "myth style" mod eventually with starcraft units. They even have cocktail molotovs in the game
The mapmaking tool is very strong, I will try to make a "myth style" mod eventually with starcraft units. They even have cocktail molotovs in the game
- Fri Aug 06, 2010 11:37 am
- Forum: Tain General Discussion
- Topic: Who is this guy ?
- Replies: 9
- Views: 4313
Re: Who is this guy ?
It's probably brandon because I've given bad reviews to his bad plugins.
- Thu Aug 05, 2010 5:40 am
- Forum: General Discussion
- Topic: WW II 1944 Normandy -high res
- Replies: 91
- Views: 22707
Re: WW II 1944 Normandy -high res
you would just import animated models directly in myth :), no mroe rendering, myth does it The problem with big sprites is that the myth view is 3D which means view width will affect the angle. Objects will be looked at from a different angle depending on their position on the screen. Just go into a...
- Tue Aug 03, 2010 11:50 am
- Forum: General Discussion
- Topic: WW II 1944 Normandy -high res
- Replies: 91
- Views: 22707
Re: WW II 1944 Normandy -high res
nobody plays zoomed in
- Wed Jul 28, 2010 5:51 am
- Forum: General Discussion
- Topic: Starcraft 2 >>>>>>>>>>> Myth
- Replies: 63
- Views: 13623
Re: Starcraft 2 >>>>>>>>>>> Myth
have you tried it JG ?
- Sat Jul 24, 2010 8:57 pm
- Forum: Map Making Support
- Topic: Photoshop batch for indexing unit collections
- Replies: 9
- Views: 2108
Re: Photoshop batch for indexing unit collections
I'll stay only if people give sign of life
- Sat Jul 24, 2010 1:11 pm
- Forum: Map Making Support
- Topic: Photoshop batch for indexing unit collections
- Replies: 9
- Views: 2108
Photoshop batch for indexing unit collections
I would like to know the steps to indexing properly a unit in photoshop.
The unit is rendered with its own alpha channel and anti-alias
The unit is rendered with its own alpha channel and anti-alias
- Fri Jul 16, 2010 7:26 pm
- Forum: General Discussion
- Topic: Looking For Myth II v1.4.4
- Replies: 18
- Views: 2289
Re: Looking For Myth II v1.4.4
I swear i've seen "The 'Heron Turn' bug, where a Heron would bizarrely turn 90° before healing." in every patch changelog since myth 1.5
- Sun Jul 11, 2010 8:53 pm
- Forum: Map Making Support
- Topic: VETs CAMPAIGN
- Replies: 5
- Views: 2353
Re: VETs CAMPAIGN
level 22, with limbs like these uses a heron guard as a must use veteran for your information!
- Fri Jul 02, 2010 7:45 am
- Forum: General Discussion
- Topic: All M2 maps in one folder
- Replies: 28
- Views: 3607
Re: All M2 maps in one folder
It really is Clem's style.
- Thu Jun 17, 2010 5:20 am
- Forum: Technical Support
- Topic: Trade Bug
- Replies: 4
- Views: 950
Re: Trade Bug
I've seen this in the past but I dont know how I did it!
- Mon Jun 14, 2010 5:51 am
- Forum: Map Making Support
- Topic: A very small map building help required
- Replies: 10
- Views: 2272
Re: A very small map building help required
go read the loathign manual, its pretty short and will tell you enough to build your first map!!!!!
- Sun Jun 13, 2010 10:54 pm
- Forum: General Discussion
- Topic: attn: anyone in contact with renwood
- Replies: 60
- Views: 9300
Re: attn: anyone in contact with renwood
I'm just making fun of the conspiracyozone wrote:Is there a reason for this post or you really think this is funny?Zeph wrote:lets ban sonix while we're at it.
- Sun Jun 13, 2010 8:34 am
- Forum: General Discussion
- Topic: attn: anyone in contact with renwood
- Replies: 60
- Views: 9300
Re: attn: anyone in contact with renwood
lets ban sonix while we're at it.