I have built support for geometries into WinAmber. Geometries can be loaded from individual tags, or from archives. I have also built in support for exporting these geometries to lightwave(.lwo) format. With textures! Import from lightwave to myth model format coming soon™

08/26/2003
Export of geometries to lightwave!

In modeler:




Rendered in layout:





07/10/2003
As promised, here is a screenshot of some models from jinn and the seventh god. To my great surprise, WinAmber was not compatible with apathy-created collection files on first try. This is because apathy doesn't write the collection files quite properly, but I made a small workaround and everything works great now. You might notice the background is grey where it used to be white. I was just testing it out, and this screenshot made me realise that it doesn't look very good. The white background will be restored.(or maybe I should let the user choose a background color in options)





07/09/2003
Texture support! It makes all the difference to see the geometries with textures on them! To view a geometry with textures, WinAmber must have access to both the geometry's collection reference and collection.




07/06/03
Here is a screenshot from an early version of the geometry viewer, before textures were implemented. The geometries are from Myth TFL's "tags.gor" archive. (01 tavern geom isn't, I loaded that separately)