<?xml version="1.0" encoding="utf-8"?>
<oakxmlfile>
	<struct name="scen">
		<long name="flags"/>
		<tag name="collection_reference_tag" group="core"/>
		<tag name="object_tag" group="obje"/>
		<tag name="projectile_tag" group="proj"/>
		<short_enum name="valid_netgame_scoring_type">
			<member text="NONE" value="-1"/>
			<member text="Body Count" value="0"/>
			<member text="Steal the Bacon" value="1"/>
			<member text="Last Man on the Hill" value="2"/>
			<member text="Scavenger Hunt" value="3"/>
			<member text="Flag Rally" value="4"/>
			<member text="Capture the Flag" value="5"/>
			<member text="Balls on Parade" value="6"/>
			<member text="Territories" value="7"/>
			<member text="Captures" value="8"/>
			<member text="King of the Hill" value="9"/>
			<member text="Stampede!" value="10"/>
			<member text="Assassin" value="11"/>
			<member text="Hunting" value="12"/>
			<member text="None" value="13"/>
			<member text="King of the Hill (TFL)" value="14"/>
			<member text="King of the Map" value="15"/>
		</short_enum>
		<short name="netgame_flag_number"/>
		<byte count="4"/>
		<tag name="projectile_group_tags" count="4" group="prgr"/>
		<sequence_index name="sequence_indexes" count="6"/>
		<short name="model_permutation_delta"/>
		<byte count="58"/>
		<short name="projectile_group_types" count="4"/>
		<short name="collection_refference_index"/>
		<short name="impact_projectile_group_type"/>
		<short name="object_type"/>
		<short name="projectile_group"/>
	</struct>
	<structedit struct="scen" layout="horizontal">
		<frame stretch="true" alignchildren="true">
			<!-- left column-->
			<frame layout="table" stretch="true" text="Tags">
				<row>
					<label text="Collection Reference: "/>
					<item target="collection_reference_tag"/>
				</row>
				<row>
					<label text="Projectile:"/>
					<item target="projectile_tag"/>
				</row>
				<row>
					<label text="Object Tag:"/>
					<item target="object_tag"/>
				</row>
				<row>
					<label text="Impact:"/>
					<item target="projectile_group_tags" index="0"/>
				</row>
				<row>
					<label text="Detonation:"/>
					<item target="projectile_group_tags" index="1"/>
				</row>
			</frame>
			<frame layout="table" stretch="true" text="Sequences">
				<row>
					<label text="Undamaged:"/>
					<item target="sequence_indexes" index="0" tag="collection_reference_tag"/>
				</row>
				<row>
					<label text="Ruined:"/>
					<item target="sequence_indexes" index="1" tag="collection_reference_tag"/>
				</row>
			</frame>
		</frame>
		<frame stretch="true">
			<!-- middle column-->
			<frame text="Netgame" layout="table" stretch="false" align="left" alignchildren="true">
				<row>
					<item target="flags" bit="3" text="Is Netgame Flag"/>
				</row>
				<row>
					<label text="Scoring Type:"/>
					<item target="valid_netgame_scoring_type"/>
				</row>
				<row>
					<label text="Flag Number"/>
				</row>
				<row>
					<label text="Flag number is number below +1"/>
				</row>
				<row>
					<item target="netgame_flag_number"/>
				</row>
			</frame>
			<frame text="Scenery Flags" layout="table" stretch="true">
				<row>
					<item target="flags" bit="0" text="Is Solid"/>
				</row>
				<row>
					<item target="flags" bit="1" text="Has Random Facing"/>
				</row>
				<row>
					<item target="flags" bit="2" text="Is Large Object"/>
				</row>
				<row>
					<item target="flags" bit="4" text="Respects Monster Visibilty"/>
				</row>
				<row>
					<item target="flags" bit="5" text="Adjusts Model Permutation"/>
				</row>
				<row>
					<label text="      Model Permutataion Delta:"/>
					<item target="model_permutation_delta"/>
				</row>
				<row>
					<item target="flags" bit="6" text="Animates"/>
				</row>
				<row>
					<item target="flags" bit="7" text="Marks Terrain Impassable"/>
				</row>
				<row>
					<item target="flags" bit="8" text="Affects Model Animation Frame"/>
				</row>
				<row>
					<item target="flags" bit="9" text="Destruction Starts Model Animation"/>
				</row>
			</frame>
		</frame>
	</structedit>
</oakxmlfile>
