<?xml version="1.0" encoding="UTF-8"?>
<oakxmlfile>
	<struct name="obje">
		<short name="flags"/>
		<short_world name="gravity"/>
		<short_fixed name="elasticity"/>
		<short_world name="terminal_velocity"/>
		<short_fixed name="vitality_lower_bound"/>
		<short_fixed name="vitality_delta" lower_bound="vitality_lower_bound"/>
		<short_fixed name="scale_lower_bound"/>
		<short_fixed name="scale_delta" lower_bound="scale_lower_bound"/>
		<short_fixed name="effect_modifiers" count="16"/>
		<short_fixed name="minimum_damage"/>
		<byte count="14"/>
	</struct>
	<structedit struct="obje" stretch="true" layout="horizontal" alignchildren="true">
		<frame layout="table" stretch="true" text="Parameters">
			<row>
				<label text="Gravity (WU/Tickts^2): "/>
				<item target="gravity"/>
			</row>
			<row>
				<label text="Terminal Velocity:"/>
				<item target="terminal_velocity"/>
			</row>
			<row>
				<label text="Elastic Coefficient"/>
				<item target="elasticity"/>
			</row>
			<row>
				<label text="Minimum Vitality: "/>
				<item target="vitality_lower_bound"/>
			</row>
			<row>
				<label text="Maximum Vitality: "/>
				<item target="vitality_delta"/>
			</row>
			<row>
				<label text="Minimum Scale: "/>
				<item target="scale_lower_bound"/>
			</row>
			<row>
				<label text="Maximum Scale: "/>
				<item target="scale_delta"/>
			</row>
			<row>
				<label text="Minimum Damage: "/>
				<item target="minimum_damage"/>
			</row>
		</frame>
		<frame text="Bonus Effect Modifiers" layout="table" stretch="true" alignchildren="true">
			<row>
				<label text="Slashing Damage:"/>
				<item target="effect_modifiers" index="0"/>
			</row>
			<row>
				<label text="Kinetic Damage:"/>
				<item target="effect_modifiers" index="1"/>
			</row>
			<row>
				<label text="Explosive Damage:"/>
				<item target="effect_modifiers" index="2"/>
			</row>
			<row>
				<label text="Eletric Damage:"/>
				<item target="effect_modifiers" index="3"/>
			</row>
			<row>
				<label text="Fire Damage:"/>
				<item target="effect_modifiers" index="4"/>
			</row>
			<row>
				<label text="Paralysis Damage:"/>
				<item target="effect_modifiers" index="5"/>
			</row>
			<row>
				<label text="Stone:"/>
				<item target="effect_modifiers" index="6"/>
			</row>
			<row>
				<label text="Gas Damage:"/>
				<item target="effect_modifiers" index="7"/>
			</row>
			<row>
				<label text="Confusion:"/>
				<item target="effect_modifiers" index="8"/>
			</row>
		</frame>
		<frame text="Flags" layout="table" stretch="true">
			<row>
				<item target="flags" bit="0" text="Draw Selection Box"/>
			</row>
			<row>
				<item target="flags" bit="1" text="Draw Vitality Box"/>
			</row>
			<row>
				<item target="flags" bit="2" text="Maintains Constant Height Above Mesh"/>
			</row>
			<row>
				<item target="flags" bit="3" text="Ignore Model and Object Collisions"/>
			</row>
			<row>
				<item target="flags" bit="4" text="Object is Solid"/>
			</row>
			<row>
				<item target="flags" bit="5" text="Object Cannot Be Deflected"/>
			</row>
			<row>
				<item target="flags" bit="6" text="Object Ignores Area of Effect Damage"/>
			</row>
			<row>
				<item target="flags" bit="7" text="Object Not Accelerated by Damage"/>
			</row>
		</frame>
	</structedit>
</oakxmlfile>
