<?xml version="1.0" encoding="UTF-8"?>
<oakxmlfile>
	<struct name="core"> //  total bytes
        <tag name="collection" group=".256"/> // 4 bytes
		<short name="number_of_permutations"/> // 4 bytes
        <short_fixed name="tint_fraction"/> // 4 bytes
        <byte count="320"/>
        <substruct struct="rgb_color" name="color_picker"/>
        <short name="flags"/> // 4 bytes
        <byte count="46"/>
	</struct>
	<structedit struct="core" layout="horizontal">
		<frame layout="table" text="">
			<row>
				<label text="Collection:"/>
				<item target="collection"/>
			</row>
		</frame>
		<frame stretch="true">
			<frame text="Tint" stretch="true">
				<frame stretch="true">
					<frame layout="table">
						<row>
							<item target="color_picker" text="Edit Tint Color..."/>
						</row>
						<row>
							<label text="Tint Fraction:"/>
							<item target="tint_fraction"/>
						</row>
					</frame>
				</frame>
				<item target="flags" bit="0" text="Overrides Player Tints"/>
			</frame>
			<label text="Collection Reference Editor coming soon!"/>
		</frame>
	</structedit>
</oakxmlfile>
