<?xml version="1.0" encoding="UTF-8"?>
<oakxmlfile>
	<struct name="damage_definition">
		<short_enum name="type">
			<member text="NONE" value="-1"/>
			<member text="Explosion" value="0"/>
			<member text="Magical" value="1"/>
			<member text="Holding" value="2"/>
			<member text="Healing" value="3"/>
			<member text="Kinetic" value="4"/>
			<member text="Slashing Metal" value="5"/>
			<member text="Stoning" value="6"/>
			<member text="Slashing Claws" value="7"/>
			<member text="Explosive Electricity" value="8"/>
			<member text="Fire" value="9"/>
			<member text="Gas" value="10"/>
			<member text="Charm" value="11"/>
		</short_enum>
		<short name="flags"/>
		<short_fixed name="damage_lower_bound"/>
		<short_fixed name="damage_delta" lower_bound="damage_lower_bound"/>
		<short_world name="radius_lower_bound"/>
		<short_world name="radius_delta" lower_bound="radius_lower_bound"/>
		<short_world name="rate_of_expansion"/>
		<short_fixed name="damage_to_velocity"/>
	</struct>
	<structedit struct="damage_definition">
		<frame layout="horizontal">
			<frame align="right" text="">
				<!-- left column -->
				<frame layout="horizontal">
					<label text="Type:"/>
					<item target="type"/>
				</frame>
				<frame layout="horizontal">
					<label text="Damage:"/>
					<item target="damage_lower_bound"/>
					<label text="to"/>
					<item target="damage_delta"/>
				</frame>
				<frame layout="horizontal">
					<label text="Radius:"/>
					<item target="radius_lower_bound"/>
					<label text="to"/>
					<item target="radius_delta"/>
				</frame>
				<frame layout="horizontal">
					<label text="Rate of Expansion:"/>
					<item target="rate_of_expansion"/>
				</frame>
				<frame layout="horizontal">
					<label text="Damage to Velocity:"/>
					<item target="damage_to_velocity"/>
				</frame>
			</frame>
			<frame align="left" text="Damage Flags">
				<!-- right column-->
				<item target="flags" text="Proportional to Velocity" bit="0"/>
				<item target="flags" text="Area of Effect" bit="1"/>
				<item target="flags" text="Does Not Interrupt Events" bit="2"/>
				<!--<item target="flas" text="Damage Is Long Range" bit="3" /> -->
				<item target="flags" text="Cannot Be Healed" bit="7"/>
				<item target="flags" text="Can Cause Paralysis" bit="4"/>
				<item target="flags" text="Can Stun" bit="5"/>
				<item target="flags" text="Cannot be Blocked" bit="6"/>
				<item target="flags" text="Does Not Affect Monsters" bit="8"/>
				<item target="flags" text="Detonates Explosive Immediately" bit="9"/>
				<item target="flags" text="Proportional to Mana" bit="10"/>
				<item target="flags" text="Can Destroy Large Objects" bit="11"/>
				<item target="flags" text="Instantaneous" bit="12"/>
				<item target="flags" text="Cannot Hurt Owner" bit="13"/>
				<item target="flags" text="Does Not Make Monsters Flinch" bit="14"/>
				<item target="flags" text="Can Cause Confusion" bit="15"/>
			</frame>
		</frame>
	</structedit>
</oakxmlfile>
